The kenku were caught and given an all-mighty deity level punishment and were nerfed to oblivion, then they were let loose to wander around the material plane. They served some sort of dark master and attempted to betray them by stealing some extremely important shiny bauble. The kenku started as proper bird-folk with wings, creative talent, and a voice of their own. The actual origins of the kenku aren’t clear (largely due to conflicting lore between editions) but while the proper nouns may have changed around the story has the same notes. Follow us deep into the criminal underbelly as we go through everything you need to know. Playing a kenku is a marvelous acting opportunity, as you cobble together your speech through stolen fragments and chaotic noise. Recently made even more popular due to Critical Role’s “Kiri”, the raven-folk are flocking to game tables around the world. They are clever thieves of both coin and culture, lacking a creative voice of their own but perfecting the art of the mimic and forgery. Much like their raven kin, the bird-folk pinch and pilfer their way through life. Flocks of kenku carve out territories among slums and downtrodden cities. Introduced back in 3rd edition D&D as a simple cackling monster, kenku have now been given a fighting chance as a player race of their own. Kenku are cursed people, stripped of their flight and their true voices and left to wander the material plane.
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